Development Log
Describe the system you were inspired by
Joey Chestnut is a hot dog champion. He has been competing in hot dog eating competitions for years and is seen as the world champion in competitive eating. His world record being 76 hot dogs in an hour. He has eaten 19,200 hot dogs on record in his lifetime. I am very interested in Joey Chestnut. He is so talented, at something so objectively gross, that culturally the grossness is replaced by a sense of shock and intrigue. I wanted to try and simulate what it is like to eat that many hot dogs. At what point do you go into autopilot?
Describe how you tried to reproduce it in the game itself
I tried to do this by having the act of eating be automatic. You are so tied to consuming. The gameplay is then about avoiding things you shouldn't eat.it becomes about grabbing the item itself, rather than the act of eating. I created a conveyor belt system that randomized between hot dogs, and trash. You use your mouse to drag the bad items out of the way.
Describe what about that system you wanted to play with.
I wanted to play with the automatic nature of food eating. If you don't do anything, you will win points. At one point the people in these competitors must go into autopilot. I wanted to try and emulate this sense of constant consumption. With changes happening at the fly.
Describe what you would do differently
In the future I would want to add some complications. I can go much more into detail about what you can eat or not. I would like to include a bar of cool down. At one point in real life you can't eat an endless stream of hotdogs. I would like to have a consumption bar that you would have to regulate at all times. Forcing brief gameplay interludes of you recovering from the eating.